From fun to educational, medical and labor tools – Prensa Libre

From fun to educational, medical and labor tools – Prensa Libre

When talking about video games or virtual reality, the first thing that comes to mind has to do with leisure, entertainment and fun, but in recent times these technologies have become a great tool to enhance learning, training occupational and medical uses.

Virtues that extol a sector that, although it is already perfectly integrated into society, often still has to deal with various topics and stigmas such as those that accuse video games of generating social isolation, of inciting violence or, even , to be harmful to health.

In this sense, “Zero Latency”, a pioneering company and leader in multiplayer virtual reality experiences, has wanted to put an end to these false myths with the development of different “skills” (abilities) that extol the benefits of active play since childhood. until adult life.

Alberto Marcos, Business Development Manager in Europe for Zero Latency, considers that virtual reality and video games “are one more resource in the game and in the daily life of children, adolescents and adults. Both experiences can develop individual and social skills and allow the acquisition of new knowledge and motor skills, as well as critical thinking, fantasy, imagination and creativity”.


One of the main criticisms of the current educational system is that it has prioritized cognitive skills over socio-affective, physical or artistic skills. This is where video games and new technologies can play a decisive role.

By coming into contact with this type of experience, children are able to immerse themselves in a different world that helps them to enhance their imagination and creativity, to move around in innovative settings and environments, and to discover new learning possibilities.

Having an audiovisual and interactive element makes it possible to achieve a greater degree of attention and easily assimilate the concepts; In addition, thanks to video games, impossible worlds can be discovered and explored, complex situations resolved or faced, thus expanding the mind, imagination and creativity.

It also helps the little ones to relate more easily thanks to the interaction and the possibility of playing cooperative video games; and other games such as puzzles, investigations, mysteries, construction or city management also offer the opportunity to find solutions to a problem and work in different scenarios to solve them.


Companies today are looking for a worker profile that combines digital skills with social skills. For this reason, in the current selection processes, “soft skills”, or fundamental soft skills for job performance, are valued positively.

In this sense, those professionals who continue to play video games in their adulthood continue to develop some of the most demanded skills, such as teamwork, leadership, communication or response and adaptation to stressful situations.

The possibility of building an environment that invites players to experience real sensations in a virtual world makes it possible to unite and improve the relationship between the members of a work team.

Some games also encourage the adoption of roles that help professionals increase their leadership capacity, thanks to the development of skills that allow them to exert a positive influence on others.

Cooperative games favor the development of communication skills, which, when applied in the work environment, help to establish channels of dialogue between the team to resolve doubts or discuss possible strategies to follow.

Playing video games can help improve self-control and know how to deal with certain difficult situations, such as work overload, project problems, layoffs, etc. Many players learn to define useful strategies through their emotions to deal with stress and thus achieve rewards to be able to pass the level in the story.


It has also been shown that the correct use of these technologies can help improve health and alleviate the consequences of certain diseases.

A scientific study carried out at the La Paz children’s hospital in Madrid and promoted by the Juegaterapia Foundation has confirmed that playing video games during chemotherapy treatment makes children feel less pain and favors their healing process.

Specifically, the use of video game consoles in pediatric oncology rooms reduces pain by 14 percent, which is why it has been considered to include video games as non-pharmacological analgesics “in post-chemotherapy mucositis, one of the most painful consequences of treatment”.

The University of Montreal also recently published a study confirming that video games are a great tool to solve or alleviate psychological and motor disorders.

The mental work we do while playing video games increases the hippocampus and gray matter, leading to improved decision-making, balance, and memory.

Thus, the Nintendo company developed “Brain Training”, a game to train the mind that could help slow down the effects of diseases such as Alzheimer’s.


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